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- """Final project for CS50P - Davte. See README.md for more information."""
- import math
- import random
- from typing import Tuple
- import fpdf
- import fpdf.table
- from fpdf.fonts import FontFace
- from fpdf.enums import TextEmphasis
- BOLD = TextEmphasis.coerce('B')
- def draw_table(pdf: fpdf.FPDF, state: str, key_position: int = -1, coin_to_flip: int = -1,
- highlight_parity_bits: bool = False) -> fpdf.table.Table:
- square_side = int(len(state)**0.5)
- with pdf.table(text_align='CENTER',
- first_row_as_headings=False) as table:
- for i, v in enumerate(state):
- if i % square_side == 0:
- row = table.row()
- cell_value = {'0': 'H', '1': 'T'}[v]
- cell_style = FontFace()
- if i == coin_to_flip:
- cell_style.fill_color = (153, 0, 153)
- cell_style.emphasis = BOLD
- if i == key_position:
- cell_style.color = (255, 128, 0)
- cell_style.emphasis = BOLD
- elif highlight_parity_bits and i in (1, 2, 4, 8, 16, 32):
- cell_style.color = (119, 136, 153)
- cell_style.emphasis = BOLD
- row.cell(cell_value, style=cell_style)
- return table
- def get_parity(n: str) -> int:
- num_bits = int(math.log2(len(n)))
- parity = 0
- for i in range(num_bits):
- block_parity = 0
- for j, val in enumerate(n):
- if j & (2**i) == 2**i:
- block_parity = block_parity ^ int(val)
- parity += block_parity * (2**i)
- return parity
- def get_coin_to_flip(initial_state: str, key_position: int) -> int:
- current_value = get_parity(initial_state)
- return current_value ^ key_position
- def store_pdf(file_name, state, key_position: int = -1, coin_to_flip: int = -1):
- pdf = fpdf.FPDF(orientation="P", unit="mm", format="A4")
- pdf.set_auto_page_break(False)
- pdf.add_page()
- pdf.set_font("Times", size=100 // math.log2(math.sqrt(len(state))))
- draw_table(pdf=pdf, state=state, key_position=key_position, coin_to_flip=coin_to_flip)
- pdf.output(file_name)
- def solve(initial_state: str, coin_to_flip: int) -> str:
- """Return the chessboard in `initial_state` after flipping `coin_to_flip`."""
- result = list(initial_state)
- result[coin_to_flip] = '0' if result[coin_to_flip] == '1' else '1'
- return ''.join(result)
- def is_power_of_two(n: int) -> bool:
- k = 1
- while k <= n:
- if k == n:
- return True
- k *= 2
- return False
- def get_parameters(board_side: int = 8) -> Tuple[str, int, int]:
- """Generate a random chessboard and a random key position and solve the puzzle.
- Return a board of side `board_side`, a key position and the coin to flip.
- """
- if not is_power_of_two(board_side):
- raise ValueError("Board side must be a power of two!")
- random.seed()
- initial_state = ''.join(map(str, (random.randint(0, 1) for _ in range(board_side ** 2))))
- key_position = random.randint(0, board_side ** 2 - 1)
- coin_to_flip = get_coin_to_flip(initial_state, key_position)
- return initial_state, key_position, coin_to_flip
- def main() -> None:
- board_side = 0
- while board_side < 2:
- try:
- board_side = input("Choose a side length for the chessboard (press enter for default value 8)\t\t")
- if not board_side:
- board_side = 8
- board_side = int(board_side)
- if not is_power_of_two(board_side):
- raise ValueError
- except (ValueError, TypeError):
- board_side = 0
- print(f"Invalid input `{board_side}`. Please enter a power of two.")
- continue
- except KeyboardInterrupt:
- print("\nExiting...")
- return
- print(f"Generating a random {board_side} x {board_side} chessboard...")
- initial_state, key_position, coin_to_flip = get_parameters(board_side=board_side)
- print("Show Player 1 the file `Key.pdf`.")
- store_pdf(file_name='Key.pdf', state=initial_state,
- key_position=key_position)
- final_state = solve(initial_state, coin_to_flip)
- print("Once Player 1 has flipped a coin, the chessboard should look like "
- "the one in `Problem.pdf`. Show it to Player 2.")
- store_pdf(file_name='Problem.pdf', state=final_state)
- print("You can use `Solution.pdf` to validate the answer of Player 2.")
- store_pdf(file_name='Solution.pdf', state=final_state,
- key_position=key_position, coin_to_flip=coin_to_flip)
- if __name__ == '__main__':
- main()
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